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Spawn Firework

Spawns a configured Firework Rocket. Instant defaults to false. Travel uses ordinary upward behavior; a directional launch control is not supplied.

Call Method → No Object → Choose Operation → Spawning. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Location Location Value Required Required
Firework Rocket Item Value Required Required
Instant Boolean Value Optional false

Controls the current structure/task or changes the world/event as described. No separate value result is returned.

Block: Call Method → No Object
Operation: Spawn Firework
Location: Location A in the play area
Firework Rocket: Firework Rocket
Instant: false

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.

Created transient entities belong to the running program and are cleaned up when Play ends or the program stops. Creation is budgeted; permanent-decoration exceptions are documented separately.

Runtime validation: Expected Firework Rocket.

Runtime validation: At most 256 firework effects.

Reference identifier: plot.spawn_firework.