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Spawn Item

Use Spawn Item with the ordered inputs below.

Call Method → No Object → Choose Operation → Spawning. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Item Item Value Required Required
Spawn Location Location Value Required Required
Option Default Choices
Apply Item Motion True True, False

These choices belong to the operation configuration, not additional positional arguments.

Controls the current structure/task or changes the world/event as described. No separate value result is returned.

Block: Call Method → No Object
Operation: Spawn Item
Item: Stone
Spawn Location: Location A in the play area

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.

Created transient entities belong to the running program and are cleaned up when Play ends or the program stops. Creation is budgeted; permanent-decoration exceptions are documented separately.

Runtime validation: Choose a non-Air item.

Reference identifier: plot.spawn_item.