Spawn Area of Effect Cloud
Creates a cloud with default radius 3 blocks and duration 200 ticks. Optional ordered potion effects configure the cloud; recipients remain subject to plot/Play checks.
Where to find it
Section titled “Where to find it”Call Method → No Object → Choose Operation → Spawning. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Location | Location | Value | Required | Required |
| Name | String | Value | Optional | Omitted; see behavior below |
| Radius | Number | Value | Optional | 3 |
| Duration Ticks | Number | Value | Optional | 200 |
| Potion Effects | Potion | Value | Optional; ordered plural group | Omitted; see behavior below |
Result and behavior
Section titled “Result and behavior”Controls the current structure/task or changes the world/event as described. No separate value result is returned.
Configuration example
Section titled “Configuration example”Block: Call Method → No ObjectOperation: Spawn Area of Effect CloudLocation: Location A in the play areaName: (omit for this example)Radius: 3Duration Ticks: 200Potion Effects: (omit for this example)Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.
Created transient entities belong to the running program and are cleaned up when Play ends or the program stops. Creation is budgeted; permanent-decoration exceptions are documented separately.
Runtime validation: Unknown potion effect.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: plot.spawn_potion_cloud.