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Spawn Area of Effect Cloud

Creates a cloud with default radius 3 blocks and duration 200 ticks. Optional ordered potion effects configure the cloud; recipients remain subject to plot/Play checks.

Call Method → No Object → Choose Operation → Spawning. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Location Location Value Required Required
Name String Value Optional Omitted; see behavior below
Radius Number Value Optional 3
Duration Ticks Number Value Optional 200
Potion Effects Potion Value Optional; ordered plural group Omitted; see behavior below

Controls the current structure/task or changes the world/event as described. No separate value result is returned.

Block: Call Method → No Object
Operation: Spawn Area of Effect Cloud
Location: Location A in the play area
Name: (omit for this example)
Radius: 3
Duration Ticks: 200
Potion Effects: (omit for this example)

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.

Created transient entities belong to the running program and are cleaned up when Play ends or the program stops. Creation is budgeted; permanent-decoration exceptions are documented separately.

Runtime validation: Unknown potion effect.

Reference identifier: plot.spawn_potion_cloud.