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Generate Tree

Use Generate Tree with the ordered inputs below.

Call Method → No Object → Choose Operation → Blocks & Regions. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Location Location Value Required Required
Tree Type String Value Required Required

Controls the current structure/task or changes the world/event as described. No separate value result is returned.

Block: Call Method → No Object
Operation: Generate Tree
Location: Location A in the play area
Tree Type: TREE

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

Use locations and entities in the current plot. World-changing behavior cannot edit protected code areas or escape plot bounds.

Runtime validation: Generated tree exceeds plot bounds or block limit.

Runtime validation: Tree could not generate here.

Reference identifier: plot.tree.