Set Sound Type
Use Set Sound Type with the ordered inputs below.
Where to find it
Section titled “Where to find it”Set Variable → Operations → Choose Operation → Sound. Requires Dev access to configure, then a successful compile to activate.
Inputs
Section titled “Inputs”| Input | Type | Role | Requirement | Default / constraint |
|---|---|---|---|---|
| Result | Sound | Variable binding | Required | Required |
| Sound | Sound | Value | Required | Required |
| Sound Key | String | Value | Required | Required |
Result and behavior
Section titled “Result and behavior”Stores the result in the first configured destination Variable. Its type must match the result and any generic element/key types.
Configuration example
Section titled “Configuration example”Block: Set Variable → OperationsOperation: Set Sound TypeResult: Private Sound resultSound: Sound: minecraft:block.note_block.pling, volume 1, pitch 1Sound Key: minecraft:block.note_block.plingUse this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.
Restrictions and troubleshooting
Section titled “Restrictions and troubleshooting”Required inputs must be assigned and type-compatible. Operation work remains subject to the plot’s runtime limits.
Related guides
Section titled “Related guides”Editor · Arguments · Targets · Expressions · Native behavior
Reference identifier: sound.set_type.