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Set Wolf Sound Type

Use Set Wolf Sound Type on a compatible Wolf receiver.

Call Method → Target Object: Wolf or a compatible subtype → Choose Operation → Mob Properties. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Sound Variant String Value Optional minecraft:angry

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Wolf Sound Type
Target Object: Wolf target in this plot
Sound Variant: minecraft:angry

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Reference identifier: wolf.sound_variant.