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Set Arms Raised

Use Set Arms Raised on a compatible Zombie receiver.

Call Method → Target Object: Zombie or a compatible subtype → Choose Operation → Mob Properties. Requires Dev access to configure, then a successful compile to activate.

Input Type Role Requirement Default / constraint
Raised Boolean Value Optional true

Applies its behavior to the configured receiver; it does not create a separate value-result destination.

Block: Call Method
Operation: Set Arms Raised
Target Object: Zombie target in this plot
Raised: true

Use this as an editor configuration: declare any Variables/collections first and choose real locations/eligible targets for your plot. It is not pasteable source code.

The receiver must satisfy the declared native capability and remain eligible for the running plot. Player actions require an appropriate Play participant; a Build/Dev player is not automatically eligible.

Reference identifier: zombie.arms_raised.