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Target

A UUID-identified native entity reference with a declared capability/subtype.

Choose the type in a Variable/parameter/field type picker. Supply the exact element/key/value/class/Target declaration when prompted. Use the nullable flag only when absence is part of the intended model.

Player target in Play

Operations are filtered by declared capability. A copy retains entity identity rather than cloning it. Check plot membership/validity after delays.

Required inputs must be assigned and type-compatible. Nullable values require compatible nullable inputs or coalescing. Collection declarations remain invariant; native Targets and custom classes follow their supported inheritance rules. Final controls a binding, not deep immutability.

Variables · Arguments · Collections · Classes · Expressions